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The 7zip back up of the project which took about 2hours before, took about 20~30 min. Shader compilation and other multithreaded CPU performance is actually mind blowing. Yes, it does make a difference, but not so much as I hoped as there is definitely diminishing returns. I've only had a few hours with this new CPU, but before we go into core count differences, the IPC increase alone makes the experience better.įor example, Photoshop opens up much faster.Īnd to go the heart of the issue, the core counts, The build reports on left lower bottom, are dev build and non-dev build standalone build times. I am particularly interested if the Editor will benefit from more than 8 cores.Īlso, should I decide to get 5950x, I will post before/after so that the whole community can have a good reference.Īlright I got 5950x today and here are some results If the devs can chime in, that would be really appreciated. The premise is that I mostly work on Open World Games and my project easily exceeds 100GB in size. I am almost certain it will be faster, as it is a newer, stronger CPU, but I could be investing the same money for a RTX3080 (I have RTX2080). If anyone has 5950x or 3950x (or any 10+ cores) and can shed some light on whether this investment is worth it, I'd really appreciate it.
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Can Unity utilize 16 cores? (in standalone).CPU lightmapping performance scale (I am certain it will be faster as there will be more cores, but will it scale well?).I am currently using an i7 6700 (4 core 8 thread) and I am interested to know if the following will benefit. I am not worried about standalone performance but more of workflow/editor performance.
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Hi guys, I am looking into getting AMD 5950X (16 core 32 thread) soon and was wondering if Unity benefits from high CPU core count.
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